Maximizing Returns

Recently, YGOrganization (no relation) has posted up the latest OCG tournament results. And one of the biggest things that sticks out? Pot of Cupidity is starting to see play!

PotofCupidity-TDIL-JP-SR

Pot of Cupidity* (Normal Spell Card)
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 “Pot of Cupidity” per turn.

While some have argued that the card is better suited for decks that aren’t so combo-based or rely on 1 card, the OCG is showing a different opinion—by running more than the 40 card minimum to accommodate 3 of this card.

The idea is that by maxing out cards you would normally run 1 or 2-of you’re decreasing the likelihood of Cupidity banishing multiples of your key cards.

If your deck plays any 1-of combo pieces, this card simply isn’t for you. In the opening phases of the duel, you’ll have about a 30% chance of banishing any 1-of with this card.

But assuming you play your needed cards in duplicates or triplicates:

Any 2-of card only has a about a 3% chance of both of them being banished by this card’s cost, or about 1 in 33 activations.

Any 3-of card only has about a 1.8% chance of all three being banished by this card’s cost or about 1 in 55 activations.

Even if you run a very combo-heavy deck, the +1 you get from Cupidity will very often outweigh the small chance of you losing needed cards. This is exactly why the card being seen in a lot of decks like D/D/D’s, which can get huge plays off of any combination of cards, or in some Blue-Eyes variants where that +1 gets you that extra card you need to get a play going.

Now many of the decks that did top still didn’t run any copies of Cupidity, so this may not last for too long if players still feel the card is too costly to play. In the largest tournament it was in 3/4 builds. Outside of that it was in 2/14.This is one week and we will see what happens, however the math has it in the 27%.

Make no mistake: the card’s effectiveness is highly dependent on the type of deck you choose to play, although adding more cards for the decks that do benefit more from it is a good way to decrease the risk of the card. It’s never going to be a surefire strategy, even for those decks. But some players might see the reward as too good to pass up.

What are your thoughts on this? Is Cupidity good enough to warrant the extra 5+ cards in your deck? Or is it still not worth it to clutter your deck with extra cards you feel are unnecessary?

Until next time. Turn end!

* = TCG name not yet confirmed.